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Roblox began in 1990 where things were a load different... nah, it's not THAT old. It started beta testing in 2005. 2005 Check out the beta logo that looks way better than it does now. When it began it was like this: http://web.archive.org/web/20050629083321/http://www.roblox.com/
If you looked at the pictures of the games, they looked really empty.
The site was completely different too.
Looks like there was no money, just Roblox Points.
There seem to have been contests ran on the site before the video contests?
Roblox called itself an Online Building Toy. I don't think people find it just a building toy today.
2006 The site changed a lot and looks more like a beta design for the site today. http://web.archive.org/web/20060423172304/http://www.roblox.com/
Browse and info were removed at a point for the newer designs.
Games were joined by a Multiplayer section instead of the games page.
The main page still had some features it does today, like Cool Place.
2007 The site improved a lot more now. http://web.archive.org/web/20070103235511/http://www.roblox.com/
More people most likely were getting Roblox now.
A video now is put up on the main page.
There was a page for badges. It had leaderboards for the badges too!
Early 2008 This was almost the same as 2007 but with a lot more relation to how the site is now. http://web.archive.org/web/20080215084506/http://www.roblox.com/
The games page looks almost the same as now. Features like time and most popular places still remain today.
Browse turned into the page now called People. The places and models now are searched in the Catalog.
That's the main history of Roblox. Many changes both improved and ruined things over the years. Want to find more archives? Try the Roblox News! http://blog.roblox.com/?m=200701
Spells Screen
Spells are a robust category of powerful arcane rituals that can be cast to fight your enemies, enhance yourself or otherwise interact with the world.
Spells are crafted into a weapon by using various essences found throughout the world and decay durability as they are used. Spells can also be enhanced when crafted by assigning up to 5 plants that provide different effects.
Four weapons can be equiped at the same time, allowing for 8 spells to be available without swapping weapons from your inventory. Additional spells can be prepared on weapons in your inventory to cover your needs.
Spells can sometimes be charged or channeled. Charged spells will often do more damage if they are charged for a few seconds before release. Channeled spells do consistent damage while they are channeled.
There are 6 types of essence that can be collected in the world to create different spells, and the base 'Arcana' is always available without requiring any essence.
Spells are divided in 6 categories, where 4 of them are combat types. (This is not clear. This text used to say spells could 'enchance crafting' if so an explanation is required)
1Spell Types
2Spell Modifiers
Spell Types[edit | edit source]
Arcana[edit | edit source]
Icon
Name
Description
Weapons
Type
Target
Misc.
Haste ∞
Makes you move faster
All
Self
Self
Buff
Arcane Step ∞
Pulls you back to the point of activation after short delay
All
Utility
Self
Delay
Arcane Missile ∞
Damaging projectile
Staff, Wand
Projectile
Ranged
-
Arcane Beam ∞
Damaging Beam
Wand, Gauntlets
Beam
Ranged
Arcane Blast ∞
Damaging blast centered around user
Gauntlets, Axe
Blast AoE
Melee
Arcane Storm ∞
Stationary AOE
Axe, Staff
AoE
Ranged
Nature's Essence[edit | edit source]
Icon
Name
Description
Weapons
Type
Target
Misc.
Barkskin
Boost to armor for limited amount of time, cannot be used
at the same time as Bloodlust.
All
Self
Self
Buff
Extract
Used to pull resources from the environment
All
Utility
Ranged
Channeled
Roots of Wrath
Roots burst from ground in a line to damage enemies
Staff, Wand
Projectile
Ranged
-
Natures Touch
Short range healing beam
Wand, Gauntlets
Beam
Ranged
Channeled
Pounce
Burst of melee damage, dart forward, can hit enemies at short range
Gauntlets, Axe
Blast
Melee
-
Geyser
Stationary AOE, launches enemies that walk over it into the air
Axe, Staff
AoE
Ranged
Area target
Dark Essence (Uses Health to Cast)[edit | edit source]
Icon
Name
Description
Weapons
Type
Target
Misc.
Sacrifice
Converts Health to Mana
All
Self
Self
Stealth
Cloak yourself against other players and enemies for a short time
All
Utility
Self
Buff
Dark Bolt
Ranged projectile that can hit multiple enemies in a line
Staff, Wand
Projectile
Ranged
-
Petrify
Beam that deals damage
Wand, Gauntlets
Beam
Ranged
Channeled
Vortex
Pulls enemies into melee range
Gauntlets, Axe
Blast
Ranged
-
Calamity
AoE, can move it around battlefield while channeling the spell
Axe, Staff
AoE
Ranged
Channeled AoE
Light Essence[edit | edit source]
Icon
Name
Description
Weapons
Type
Target
Misc.
Atonment
Converts Mana to Health
All
Self
Self
Channeled
Pacify
Used to tame creatures
All
Utility
Ranged
Channeled
Absolution
Ranged Healing
Staff, Wand
Projectile
Ranged
-
Grace
Short ranged healing
Wand, Gauntlets
Beam
Touch
Channeled
Condemn
Tag an enemy, 10% of damage done to that enemy transfers as health to you
Gauntlets, Axe
Blast
Ranged
-
Sanctuary
Forms a small healing bubble around you, heals allies within it (not you)
Axe, Staff
AoE
Melee
Channeled AoE
Storm Essence[edit | edit source]
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Icon
Name
Description
Weapons
Type
Target
Misc.
Shock Armor
Buff that reflects back 25% of damage to source
All
Self
Self
Buff
Blink
Teleport Short Distances
All
Utility
Self
Charge to target location
Arc
Slow moving ball of energy that damages enemies nearby
Staff, Wand
Projectile
Ranged
-
Conduction
Short range attack that arcs between enemies
Wand, Gauntlets
Beam
Ranged
Channeled
Lighting Strike
AoE that strikes all enemies in target area when released
Gauntlets, Axe
Blast AoE
Ranged
Charge to target location
Concentrated Storm
AoE that pulses damage to enemies in area
Axe, Staff
AoE
Melee
Spawns around player
Fiery Essence[edit | edit source]
Icon
Name
Description
Weapons
Type
Target
Misc.
Bloodlust
Buff that increased Damage and Health 30% for limited amount of time, cannot be used
at the same time as Barkskin.
All
Self
Self
Buff
Phoenix Rising
Protects your stuff upon death for limited amount of time. Lasts 15 seconds.
All
Utility
Self
Buff
Fire Bolt
Projectile that does Damage over time
Staff, Wand
Projectile
Ranged
-
Flame Thrower
Stream of fire that does damage over time
Wand, Gauntlets
Beam
Ranged
Channeled
Fire Blast
Single firey melee strike
Gauntlets, Axe
Blast
Melee
-
Fire Grenade
Bouncing fire grenade with a delayed explosion
Axe, Staff
AoE
Ranged
-
Frozen Essence[edit | edit source]
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Icon
Name
Description
Weapons
Type
Target
Misc.
Ice Shield
Stops projectile spells
All
Self
Self
Channeled
Frozen Breath
Breath under water for limited time
All
Utility
Self
Buff
Ice Bolt
Icy projectile slows and damages enemies
Staff, Wand
Projectile
Ranged
-
Ice Beam
Beam of ice, slows and damages enemies
Wand, Gauntlets
Beam
Ranged
Channeled
Ice Strike
Single icy melee strike
Gauntlets, Axe
Blast
Melee
-
Blizzard
Stationary AoE that damages and slows enemies
Axe, Staff
AoE
Ranged
Charge to target location
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Spell Modifiers[edit | edit source]
At the time a spell is crafted onto a weapon, additional material components can be used to modify or add additional properties to the spell. There are 5 properties which can be modified.
Damage: The amount of damage a spell does.
Range: The distance and/or radius of a spells effect.
Energy: Increases the number of uses of a spell before the material components of the spell are used up and the spell is exhausted.
Bleed: Adds damage over time to the effect of the spell.
Life Leech: A portion of the spell's damage will be absorbed by the player as life.
A limit of 5 additional ingredients may be added to any spell, and in any combination. Multiples of the same ingredients can be used, but the bonuses granted do not fully stack (Two 5% damage modifier Cultist Leafs used do not equal 10% bonus damage); instead the next ingredient added provides a somewhat reduced effect.
Example 1. Five crowberries are used, up to 5 % increase in spell damage (there is a reduction effect when using multiples of the same ingredient.)
Example 2. One Buskas Leaf +2% damage, One Rowa Berries 5% Range increase, One Bone +1% Leach.
The increase in spell damage also increases the amount of heal on healing spells.
Damage[edit | edit source]
Item
Effect
Percent Mod
Source
Crowberry
Bonus Damage
1%
Harvested
Buskas Leaves
Bonus Damage
2%
Harvested
Snowdonia Hawkweed
Bonus Damage
3%
Harvested
Cultist Leaf
Bonus Damage
5%
Harvested
Obsidian
Bonus Damage
7%
Harvested / Crafted
Blood Soul Shard
Bonus Damage
15%
Drop
Range[edit | edit source]
Item
Effect
Percent Mod
Source
Mushrooms
Bonus Range
2%
Harvested
Rowan Berries
Bonus Range
5%
Harvested
Faery Dust
Bonus Range
7%
Drop from Sprites
Feather
Bonus Range
10%
Drop from Birds
Phoenix Feather
Bonus Range
14%
Drop from Phoenix
Dracul Heart Shard
Bonus Range
20%
Drop
Energy[edit | edit source]
Item
Effect
Percent Mod
Source
Ghost Orchid
Bonus Energy
2%
Harvested
Buffalo Felt Leaves
Bonus Energy
3%
Harvested
Kylma Flower
Bonus Energy
4%
Harvested
Precious Stone
Bonus Energy
5%
Extracted
Snapdragon
Bonus Energy
6%
Farmed
Irisite
Bonus Energy
10%
Crafted
Dragon Scale
Bonus Energy
14%
Drop from Dragons
Dragon Stone
Bonus Energy
16%
Drop from Dragons
Phoenix Spirit Shard
Bonus Energy
20%
Drop
Bleed Damage[edit | edit source]
Item
Effect
Percent Mod
Source
Corpse Flower
Bleed Damage
2%
Harvested
Black Helleborne
Bleed Damage
3%
Farmed
Dark Plasma
Bleed Damage
4%
Drop from Abomination
Elixir of Bleeding Hearts
Bleed Damage
6%
Crafted
Demonic Eye
Bleed Damage
8%
Drop from Pyrant
Sickly Heart
Bleed Damage
12%
Drop from Abomination
Life Leech[edit | edit source]
Item
Effect
Percent Mod
Source
Bones
Life Leech
1%
Drop from Undead
Eagle Skull
Life Leech
1%
Drop from Birds
Mandrake Root
Life Leech
1%
Farmed
Kaltbiture Herb
Life Leech
1%
Harvested
Elixir of Stolen Life
Life Leech
2%
Crafted
Unicorn Blood
Life Leech
2%
Drop from Unicorns
Phoenix Egg
Life Leech
3%
Drop from Phoenix
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