- Airport Flight Simulator
- Flight Simulator Roblox Codes
- Acceleration Flight Simulator Roblox Codes
- Airport Simulator Roblox
Roblox Airport Tycoon Codes
Airport Tycoon Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Our Roblox Saber Simulator Codes post has the most up-to-date list of codes that you can redeem for Crowns, Coins, and Strength. This is a quick and easy way to gain up some currency and items to have you hacking away with upgraded sabers in no time! All Saber Simulator Codes List We'll keep you. Up to date game codes for Flight Simulator ️, updates and features, and the past Month's ratings. Vanity Studio created Flight Simulator ️ to be the coolest Roblox game of 2020. Up to date game codes for Flight Simulator ️, updates and features, and the past Month's ratings. Vanity Studio created Flight Simulator ️ to be the coolest Roblox game of 2020.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Airport Tycoon Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
- 50MIL: Redeem this code and get free cash.
- BLUEWHALE: Redeem this code and get 40,000 cash.
- FIREBALL: Redeem this code and get 40,000 cash.
- FREEMOOLAH: Redeem this code and get 40,000 cash.
- BOATS: Redeem this code and get 50,000 cash.
- S3LKRONS: Redeem this code and get 25,000 cash.
- 10MIL: Earn free Cash with this code.
- MOBILE: Earn 15,000 Cash with this code.
- AIRPORT: Redeem this code and get 15,000 cash.
- SUSHI: Redeem this code and get 20,000 cash.
- CHIP: Redeem this code and get 10,000 cash.
Airport Tycoon Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None.
How to Redeem Codes in Airport Tycoon
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Twitter” icon left side of your screen and click this icon.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Redeem” button to use codes.
If you still have any problem about using codes you can watch this video:
About Airport Tycoon!
Last update features:
Airport Flight Simulator
- 2 new planes (located in the new plane island!)
- Airport extension and new control room
- 3 new gamepasses (Radio, Glider, Jetpack)
- Added first twitter code (find it on our Twitter!)
- 2 new workers
- + Minor bug fixes and minor redesigns
Build and upgrade your own airport, make money, fly cool airplanes, and explore islands!
Please Like the game to show your support! We really appreciate it.
Flight Simulator Roblox Codes
Autosave: your tycoon will automatically save!
Join our group for $5000 in-game cash! (You may need to rejoin)
https://www.roblox.com/groups/4920885/Fat-Whale-Games#!/
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Airport Tycoon Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
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Acceleration Flight Simulator Roblox Codes
- --Go to line 3 and 5 and put your name where it says 'YOUR NAME HERE'
- Evil={'YOUR NAME HERE'}
- bin=Instance.new('HopperBin',game.Players.YOUR NAME HERE.Backpack)
- bin.TextureId='http://www.roblox.com/asset/?id=54353092'
- script.Parent=bin
- bin=script.Parent
- player=bin.Parent.Parent
- new=Instance.new
- brick=BrickColor.new
- rot=CFrame.fromEulerAnglesXYZ
- bin:remove()
- T=new('Sound')
- T.Pitch=.4
- right={},
- mains={}
- X=function(f)coroutine.resume(coroutine.create(f))end
- life=function(obj,time)debris:AddItem(obj,time)end
- fly=250
- for i,v in pairs(player.Character:children())do
- return v
- end
- wing=function()
- for i,v in pairs(torso.Parent:children())do
- v:remove()
- end
- mainwingpart.Name='WingMain'
- mainwingpart.Size=vnew(1,1,1)
- mainwingpart.BrickColor=BrickColor.White()
- weld=new('Weld',torso)
- weld.Part1=mainwingpart
- WingRight=new('WedgePart')
- WingRight.Size=vnew(.04,.3,.5)
- WingRight.BrickColor=BrickColor.White()
- Rmotor=new('Motor',mainwingpart)
- Rmotor.Part1=WingRight
- Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
- dan=-2
- wait()
- pp=new('WedgePart')
- pp.BrickColor=BrickColor.White()
- if w1 then
- else
- end
- pp.BrickColor=BrickColor.White()
- pp.Material='Slate'
- if dan1 then
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- for lawlz,Evil in pairs(Evil)do
- asdlal:remove()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,.8,15/w)
- end
- asdlal.CanCollide=false
- asdlal.Parent=pp
- mmm.Part0=pp
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- if w1 then
- else
- end
- ppmotor.Part0=ppmotor.Parent
- if w1 then
- else
- ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
- nextpp=pp
- WingLeft=new('WedgePart')
- WingLeft.Size=vnew(.04,.3,.5)
- WingLeft.BrickColor=BrickColor.White()
- Lmotor=new('Motor',mainwingpart)
- Lmotor.Part1=WingLeft
- Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
- dan=-2
- wait()
- pp=new('WedgePart')
- pp.BrickColor=BrickColor.White()
- if w1 then
- else
- end
- pp.BrickColor=BrickColor.White()
- pp.Material='Slate'
- if dan1 then
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- for lawlz,Evil in pairs(Evil)do
- asdlal:remove()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,.8,15/w)
- end
- asdlal.CanCollide=false
- asdlal.Parent=pp
- mmm.Part0=pp
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- if w1 then
- else
- end
- table.insert(motors.left,ppmotor)
- if w1 then
- else
- ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
- nextpp=pp
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,-.1,-.1)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,.1,.1)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,-.1,0)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,.1,0)
- end
- Rmotor.MaxVelocity=.1
- Lmotor.DesiredAngle=.8
- end
- X(function()
- newlarm.Name='Left Shoulder'
- newlarm.Part0=player.Character.Torso
- wait()--hmm
- newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)
- an=player.Character.Animate
- an.Disabled=false
- return newlarm
- Name=function()
- for LA=1,3 do
- end
- end
- for i,v in pairs(Evil)do
- wllwlw=true break
- end
- if asdTroll~=nil then return end
- rarm=rightarm(false)
- rarm.DesiredAngle=math.rad(110)
- larm.MaxVelocity=.2
- lball=new('Part')
- lball.Shape=0
- lball.CanCollide=false
- lball.TopSurface=0
- lball.BrickColor=BrickColor.White()
- if player.Namev then
- end
- lball.Parent=player.Character
- lweld.Part0=lweld.Parent
- lweld.C0=fnew(0,-4,0)
- life(rball,10)
- rball.Size=vnew(1,1,1)
- rball.CanCollide=false
- rball.TopSurface=0
- for i,v in pairs(Evil)do
- rball.BrickColor=BrickColor.White()
- end
- rweld=new('Weld',rarm.Part1)
- rweld.Part1=rball
- X(function()
- for KG=1,157 do wait()
- life(part,.2)
- asdrandom=(math.random(5,20)/10)+KG/40
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
- part.BrickColor=BrickColor.White()
- if player.Namev then
- end
- part.Parent=lball
- end)
- part=new('Part')
- part.Transparency=.3
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
- part.BrickColor=BrickColor.White()
- if player.Namev then
- end
- part.Parent=rball
- rball:remove()
- rightarm(true)
- asdTroll=nil
- if pp~=nil then pp:remove()end
- pos=m.Hit.p
- life(pp,.1)
- pp.BrickColor=BrickColor.White()
- pp.Size=vnew(6,1000,6)
- pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.Parent=workspace
- Join.formFactor=0
- new('SpecialMesh',Join).Mesh'Sphere'
- Join.Anchored=true
- Join.TopSurface=0
- Join.Transparency=.5
- Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pJoin=new('Part')
- new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
- pJoin.Size=vnew(1,1,1)
- pJoin.BrickColor=BrickColor.White()
- pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pp.Parent=player.Character
- pp.BrickColor=BrickColor.White()
- end)
- end
- if pcall(function()
- newrarm.Name='Right Shoulder'
- newrarm.Part0=player.Character.Torso
- newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)
- if boolfalse then return newlarm end
- an=player.Character.Animate
- an.Disabled=false
- end)then
- end
- light=function()
- if pcall(function()torso=player.Character.Torso end)then
- return
- larm=leftarm(false)
- life(tt,0)
- tt:play()
- life(Pl,20)
- Pl.Anchored=true
- Pl.Parent=workspace
- end
- for i,v in pairs(torso:children())do
- v:remove()
- end
- bv=new('BodyVelocity')
- bv.maxForce=vnew(math.huge,math.huge,math.huge)
- bg.maxTorque=vnew(0,0,0)
- bv.Parent=torso
- ball=function(asd)
- if v.Name'Fly Ball'then
- end
- if asdtrue then return end
- part.Shape=0
- part.TopSurface=0
- part.Transparency=.5
- part.CanCollide=false
- part.Name='Fly Ball'
- weld=new('Weld')
- weld.Part0=weld.Parent
- part.Touched:connect(function()
- wait()
- end
- end)
- script.Parent.Selected:connect(function(m)
- bodys(true)
- if k'q'then
- if fly<0 then
- end
- wing()
- Lazer(m)
- X(function()player.Character.WingMain:remove()end)
- fly=fly+10
- MUp=false
- elseif k'p'then
- elseif k'b'then
- elseif k'x'then
- if m.Targetworkspace or m.Targetnil then return end
- game:service('Debris'):AddItem(ko,1)
- ko.Name='creator'
- if v:IsA('Humanoid')then
- v.Torso:BreakJoints()
- for asd=1,100 do
- part=new('WedgePart')
- part.formFactor=0
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
- part.BrickColor=BrickColor.White()
- new('BlockMesh',part).Scale=vnew(random,random,random)
- end
- end
- end)
- end)
- ball(true)
- MUp=false
- leftarm(false)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- m.Move:connect(function()
- torso=player.Character.Torso
- bg.maxTorque=vnew(math.huge,math.huge,math.huge)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- end)
- MUp=true
- bodys(false)
- leftarm(true)
- delay(2,function()if MUptrue then bodys(true)end end)
- torso.RotVelocity=vnew(0,0,0)
- torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- end)
- X(function()
- bodys(true)
- torso.RotVelocity=vnew(0,0,0)
- end)
- local h = part.Parent:findFirstChild('Humanoid')
- h.Health = 0
- end