Flight Simulator Roblox Code

  1. Airport Flight Simulator
  2. Flight Simulator Roblox Codes
  3. Acceleration Flight Simulator Roblox Codes
  4. Airport Simulator Roblox

Roblox Airport Tycoon Codes

Airport Tycoon Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.

Our Roblox Saber Simulator Codes post has the most up-to-date list of codes that you can redeem for Crowns, Coins, and Strength. This is a quick and easy way to gain up some currency and items to have you hacking away with upgraded sabers in no time! All Saber Simulator Codes List We'll keep you. Up to date game codes for Flight Simulator ️, updates and features, and the past Month's ratings. Vanity Studio created Flight Simulator ️ to be the coolest Roblox game of 2020. Up to date game codes for Flight Simulator ️, updates and features, and the past Month's ratings. Vanity Studio created Flight Simulator ️ to be the coolest Roblox game of 2020.

Other Roblox Guides:

Make sure to check back often because we’ll be updating this post whenever there’s more codes!

Airport Tycoon Codes (Active)

The following is a list of all the different codes and what you get when you put them in.

  • 50MIL: Redeem this code and get free cash.
  • BLUEWHALE: Redeem this code and get 40,000 cash.
  • FIREBALL: Redeem this code and get 40,000 cash.
  • FREEMOOLAH: Redeem this code and get 40,000 cash.
  • BOATS: Redeem this code and get 50,000 cash.
  • S3LKRONS: Redeem this code and get 25,000 cash.
  • 10MIL: Earn free Cash with this code.
  • MOBILE: Earn 15,000 Cash with this code.
  • AIRPORT: Redeem this code and get 15,000 cash.
  • SUSHI: Redeem this code and get 20,000 cash.
  • CHIP: Redeem this code and get 10,000 cash.

Airport Tycoon Codes (Out of Date)

The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!

  • None.

How to Redeem Codes in Airport Tycoon

Flight Simulator Roblox Code

If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.

If you’re not sure how to do this, please follow the instructions below:

  1. Find “Twitter” icon left side of your screen and click this icon.
  2. A screen will be opened.
  3. Type codes from above to the blank area. (you can copy paste these codes)
  4. Hit “Redeem” button to use codes.

If you still have any problem about using codes you can watch this video:

About Airport Tycoon!

Last update features:

Airport Flight Simulator

  • 2 new planes (located in the new plane island!)
  • Airport extension and new control room
  • 3 new gamepasses (Radio, Glider, Jetpack)
  • Added first twitter code (find it on our Twitter!)
  • 2 new workers
  • + Minor bug fixes and minor redesigns

Build and upgrade your own airport, make money, fly cool airplanes, and explore islands!

Please Like the game to show your support! We really appreciate it.

Code

Flight Simulator Roblox Codes

Autosave: your tycoon will automatically save!

Join our group for $5000 in-game cash! (You may need to rejoin)
https://www.roblox.com/groups/4920885/Fat-Whale-Games#!/

Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.

It’s end. I hope “Roblox Airport Tycoon Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

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Oct 20th, 2013
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Acceleration Flight Simulator Roblox Codes

  1. --Go to line 3 and 5 and put your name where it says 'YOUR NAME HERE'
  2. Evil={'YOUR NAME HERE'}
  3. bin=Instance.new('HopperBin',game.Players.YOUR NAME HERE.Backpack)
  4. bin.TextureId='http://www.roblox.com/asset/?id=54353092'
  5. script.Parent=bin
  6. bin=script.Parent
  7. player=bin.Parent.Parent
  8. new=Instance.new
  9. brick=BrickColor.new
  10. rot=CFrame.fromEulerAnglesXYZ
  11. bin:remove()
  12. T=new('Sound')
  13. T.Pitch=.4
  14. right={},
  15. mains={}
  16. X=function(f)coroutine.resume(coroutine.create(f))end
  17. life=function(obj,time)debris:AddItem(obj,time)end
  18. fly=250
  19. for i,v in pairs(player.Character:children())do
  20. return v
  21. end
  22. wing=function()
  23. for i,v in pairs(torso.Parent:children())do
  24. v:remove()
  25. end
  26. mainwingpart.Name='WingMain'
  27. mainwingpart.Size=vnew(1,1,1)
  28. mainwingpart.BrickColor=BrickColor.White()
  29. weld=new('Weld',torso)
  30. weld.Part1=mainwingpart
  31. WingRight=new('WedgePart')
  32. WingRight.Size=vnew(.04,.3,.5)
  33. WingRight.BrickColor=BrickColor.White()
  34. Rmotor=new('Motor',mainwingpart)
  35. Rmotor.Part1=WingRight
  36. Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
  37. dan=-2
  38. wait()
  39. pp=new('WedgePart')
  40. pp.BrickColor=BrickColor.White()
  41. if w1 then
  42. else
  43. end
  44. pp.BrickColor=BrickColor.White()
  45. pp.Material='Slate'
  46. if dan1 then
  47. asdlal=new('WedgePart')
  48. asdlal.formFactor=3
  49. for lawlz,Evil in pairs(Evil)do
  50. asdlal:remove()
  51. asdlal.formFactor=3
  52. asdlal.Size=vnew(.25,.8,15/w)
  53. end
  54. asdlal.CanCollide=false
  55. asdlal.Parent=pp
  56. mmm.Part0=pp
  57. mmm.C0=fnew(0,0,-asdlal.Size.z/2)
  58. if w1 then
  59. else
  60. end
  61. ppmotor.Part0=ppmotor.Parent
  62. if w1 then
  63. else
  64. ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
  65. nextpp=pp
  66. WingLeft=new('WedgePart')
  67. WingLeft.Size=vnew(.04,.3,.5)
  68. WingLeft.BrickColor=BrickColor.White()
  69. Lmotor=new('Motor',mainwingpart)
  70. Lmotor.Part1=WingLeft
  71. Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
  72. dan=-2
  73. wait()
  74. pp=new('WedgePart')
  75. pp.BrickColor=BrickColor.White()
  76. if w1 then
  77. else
  78. end
  79. pp.BrickColor=BrickColor.White()
  80. pp.Material='Slate'
  81. if dan1 then
  82. asdlal=new('WedgePart')
  83. asdlal.formFactor=3
  84. for lawlz,Evil in pairs(Evil)do
  85. asdlal:remove()
  86. asdlal.formFactor=3
  87. asdlal.Size=vnew(.25,.8,15/w)
  88. end
  89. asdlal.CanCollide=false
  90. asdlal.Parent=pp
  91. mmm.Part0=pp
  92. mmm.C0=fnew(0,0,-asdlal.Size.z/2)
  93. if w1 then
  94. else
  95. end
  96. table.insert(motors.left,ppmotor)
  97. if w1 then
  98. else
  99. ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
  100. nextpp=pp
  101. X(function()
  102. v.C1=rot(.1,0,0)
  103. end
  104. v.C1=rot(0,-.1,-.1)
  105. end
  106. X(function()
  107. v.C1=rot(.1,0,0)
  108. end
  109. v.C1=rot(0,.1,.1)
  110. end
  111. X(function()
  112. v.C1=rot(.1,0,0)
  113. end
  114. v.C1=rot(0,-.1,0)
  115. end
  116. X(function()
  117. v.C1=rot(.1,0,0)
  118. end
  119. v.C1=rot(0,.1,0)
  120. end
  121. Rmotor.MaxVelocity=.1
  122. Lmotor.DesiredAngle=.8
  123. end
  124. X(function()
  125. newlarm.Name='Left Shoulder'
  126. newlarm.Part0=player.Character.Torso
  127. wait()--hmm
  128. newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)
  129. an=player.Character.Animate
  130. an.Disabled=false
  131. return newlarm
  132. Name=function()
  133. for LA=1,3 do
  134. end
  135. end
  136. for i,v in pairs(Evil)do
  137. wllwlw=true break
  138. end
  139. if asdTroll~=nil then return end
  140. rarm=rightarm(false)
  141. rarm.DesiredAngle=math.rad(110)
  142. larm.MaxVelocity=.2
  143. lball=new('Part')
  144. lball.Shape=0
  145. lball.CanCollide=false
  146. lball.TopSurface=0
  147. lball.BrickColor=BrickColor.White()
  148. if player.Namev then
  149. end
  150. lball.Parent=player.Character
  151. lweld.Part0=lweld.Parent
  152. lweld.C0=fnew(0,-4,0)
  153. life(rball,10)
  154. rball.Size=vnew(1,1,1)
  155. rball.CanCollide=false
  156. rball.TopSurface=0
  157. for i,v in pairs(Evil)do
  158. rball.BrickColor=BrickColor.White()
  159. end
  160. rweld=new('Weld',rarm.Part1)
  161. rweld.Part1=rball
  162. X(function()
  163. for KG=1,157 do wait()
  164. life(part,.2)
  165. asdrandom=(math.random(5,20)/10)+KG/40
  166. new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
  167. part.Anchored=true
  168. part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
  169. part.BrickColor=BrickColor.White()
  170. if player.Namev then
  171. end
  172. part.Parent=lball
  173. end)
  174. part=new('Part')
  175. part.Transparency=.3
  176. new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
  177. part.Anchored=true
  178. part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
  179. part.BrickColor=BrickColor.White()
  180. if player.Namev then
  181. end
  182. part.Parent=rball
  183. rball:remove()
  184. rightarm(true)
  185. asdTroll=nil
  186. if pp~=nil then pp:remove()end
  187. pos=m.Hit.p
  188. life(pp,.1)
  189. pp.BrickColor=BrickColor.White()
  190. pp.Size=vnew(6,1000,6)
  191. pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
  192. exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
  193. exp.Parent=workspace
  194. Join.formFactor=0
  195. new('SpecialMesh',Join).Mesh'Sphere'
  196. Join.Anchored=true
  197. Join.TopSurface=0
  198. Join.Transparency=.5
  199. Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
  200. pJoin=new('Part')
  201. new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
  202. pJoin.Size=vnew(1,1,1)
  203. pJoin.BrickColor=BrickColor.White()
  204. pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
  205. pp.Parent=player.Character
  206. pp.BrickColor=BrickColor.White()
  207. end)
  208. end
  209. if pcall(function()
  210. newrarm.Name='Right Shoulder'
  211. newrarm.Part0=player.Character.Torso
  212. newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)
  213. if boolfalse then return newlarm end
  214. an=player.Character.Animate
  215. an.Disabled=false
  216. end)then
  217. end
  218. light=function()
  219. if pcall(function()torso=player.Character.Torso end)then
  220. return
  221. larm=leftarm(false)
  222. life(tt,0)
  223. tt:play()
  224. life(Pl,20)
  225. Pl.Anchored=true
  226. Pl.Parent=workspace
  227. end
  228. for i,v in pairs(torso:children())do
  229. v:remove()
  230. end
  231. bv=new('BodyVelocity')
  232. bv.maxForce=vnew(math.huge,math.huge,math.huge)
  233. bg.maxTorque=vnew(0,0,0)
  234. bv.Parent=torso
  235. ball=function(asd)
  236. if v.Name'Fly Ball'then
  237. end
  238. if asdtrue then return end
  239. part.Shape=0
  240. part.TopSurface=0
  241. part.Transparency=.5
  242. part.CanCollide=false
  243. part.Name='Fly Ball'
  244. weld=new('Weld')
  245. weld.Part0=weld.Parent
  246. part.Touched:connect(function()
  247. wait()
  248. end
  249. end)
  250. script.Parent.Selected:connect(function(m)
  251. bodys(true)
  252. if k'q'then
  253. if fly<0 then
  254. end
  255. wing()
  256. Lazer(m)
  257. X(function()player.Character.WingMain:remove()end)
  258. fly=fly+10
  259. MUp=false
  260. elseif k'p'then
  261. elseif k'b'then
  262. elseif k'x'then
  263. if m.Targetworkspace or m.Targetnil then return end
  264. game:service('Debris'):AddItem(ko,1)
  265. ko.Name='creator'
  266. if v:IsA('Humanoid')then
  267. v.Torso:BreakJoints()
  268. for asd=1,100 do
  269. part=new('WedgePart')
  270. part.formFactor=0
  271. part.Anchored=true
  272. part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
  273. part.BrickColor=BrickColor.White()
  274. new('BlockMesh',part).Scale=vnew(random,random,random)
  275. end
  276. end
  277. end)
  278. end)
  279. ball(true)
  280. MUp=false
  281. leftarm(false)
  282. bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
  283. bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
  284. m.Move:connect(function()
  285. torso=player.Character.Torso
  286. bg.maxTorque=vnew(math.huge,math.huge,math.huge)
  287. bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
  288. bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
  289. end)
  290. MUp=true
  291. bodys(false)
  292. leftarm(true)
  293. delay(2,function()if MUptrue then bodys(true)end end)
  294. torso.RotVelocity=vnew(0,0,0)
  295. torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
  296. torso.RotVelocity=vnew(0,0,0)
  297. end)
  298. X(function()
  299. bodys(true)
  300. torso.RotVelocity=vnew(0,0,0)
  301. end)
  302. local h = part.Parent:findFirstChild('Humanoid')
  303. h.Health = 0
  304. end

Airport Simulator Roblox

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