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Jan 21st, 2017
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Magma Deer Monster Simulator Roblox Hack
- local child = parent:findFirstChild(childName)
 - while true do
 - if child.NamechildName then return child end
 - end
 - local Figure = script.Parent
 - local RightShoulder = waitForChild(Torso, 'Right Shoulder')
 - local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
 - local RightHip = waitForChild(Torso, 'Right Hip')
 - local Neck = waitForChild(Torso, 'Neck')
 - local Humanoid = waitForChild(Figure, 'Humanoid')
 - local currentAnimInstance = nil
 - local currentAnimKeyframeHandler = nil
 - local animTable = {}
 - idle = {
 - { id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
 - { id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
 - walk = {
 - { id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
 - run = {
 - },
 - { id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
 - fall = {
 - { id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
 - climb = {
 - { id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
 - sit = {
 - { id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
 - toolnone = {
 - { id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
 - toolslash = {
 - { id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
 - },
 - { id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
 - wave = {
 - { id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
 - point = {
 - { id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
 - dance1 = {
 - { id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
 - { id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
 - { id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
 - dance2 = {
 - { id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
 - { id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
 - { id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
 - dance3 = {
 - { id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
 - { id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
 - { id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
 - laugh = {
 - { id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
 - cheer = {
 - { id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
 - }
 - -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
 - local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
 - function configureAnimationSet(name, fileList)
 - for _, connection in pairs(animTable[name].connections) do
 - end
 - animTable[name] = {}
 - animTable[name].totalWeight = 0
 - local config = script:FindFirstChild(name)
 - -- print('Loading anims ' .. name)
 - table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
 - table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
 - for _, childPart in pairs(config:GetChildren()) do
 - table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
 - animTable[name][idx].anim = childPart
 - local weightObject = childPart:FindFirstChild('Weight')
 - animTable[name][idx].weight = 1
 - animTable[name][idx].weight = weightObject.Value
 - animTable[name].count = animTable[name].count + 1
 - animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
 - -- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
 - end
 - end
 - -- fallback to defaults
 - for idx, anim in pairs(fileList) do
 - animTable[name][idx].anim = Instance.new('Animation')
 - animTable[name][idx].anim.AnimationId = anim.id
 - animTable[name].count = animTable[name].count + 1
 - animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
 - -- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
 - end
 - function scriptChildModified(child)
 - if (fileList ~= nil) then
 - end
 - script.ChildRemoved:connect(scriptChildModified)
 - configureAnimationSet(name, fileList)
 - local toolAnim = 'None'
 - local jumpAnimDuration = 0.3
 - local toolTransitionTime = 0.1
 - local jumpMaxLimbVelocity = 0.75
 - -- functions
 - function stopAllAnimations()
 - if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
 - end
 - currentAnim = '
 - if (currentAnimKeyframeHandler ~= nil) then
 - end
 - if (currentAnimTrack ~= nil) then
 - currentAnimTrack:Destroy()
 - end
 - end
 - function setAnimationSpeed(speed)
 - currentAnimSpeed = speed
 - end
 - if (frameName 'End') then
 - local repeatAnim = currentAnim
 - if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
 - end
 - local animSpeed = currentAnimSpeed
 - setAnimationSpeed(animSpeed)
 - end
 - -- Preload animations
 - function playAnimation(animName, transitionTime, humanoid)
 - local roll = math.random(1, animTable[animName].totalWeight)
 - local idx = 1
 - while (roll > animTable[animName][idx].weight) do
 - idx = idx + 1
 - -- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
 - if (anim ~= currentAnimInstance) then
 - if (currentAnimTrack ~= nil) then
 - currentAnimTrack:Destroy()
 - currentAnimTrack = humanoid:LoadAnimation(anim)
 - -- play the animation
 - currentAnim = animName
 - if (currentAnimKeyframeHandler ~= nil) then
 - end
 - currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
 - end
 - end
 - -------------------------------------------------------------------------------------------
 - -------------------------------------------------------------------------------------------
 - local toolAnimName = '
 - local toolAnimInstance = nil
 - if (frameName 'End') then
 - playToolAnimation(toolAnimName, 0.0, Humanoid)
 - end
 - function playToolAnimation(animName, transitionTime, humanoid)
 - local roll = math.random(1, animTable[animName].totalWeight)
 - local idx = 1
 - while (roll > animTable[animName][idx].weight) do
 - idx = idx + 1
 - -- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
 - toolAnimTrack:Stop()
 - transitionTime = 0
 - toolAnimTrack = humanoid:LoadAnimation(anim)
 - -- play the animation
 - toolAnimName = animName
 - currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
 - end
 - function stopToolAnimations()
 - currentToolAnimKeyframeHandler:disconnect()
 - toolAnimInstance = nil
 - toolAnimTrack:Stop()
 - toolAnimTrack = nil
 - return oldAnim
 - -------------------------------------------------------------------------------------------
 - -------------------------------------------------------------------------------------------
 - if speed>0.01 then
 - if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
 - end
 - else
 - playAnimation('idle', 0.1, Humanoid)
 - end
 - end
 - function onDied()
 - end
 - function onJumping()
 - jumpAnimTime = jumpAnimDuration
 - end
 - function onClimbing(speed)
 - setAnimationSpeed(speed / 12.0)
 - end
 - function onGettingUp()
 - end
 - function onFreeFall()
 - playAnimation('fall', fallTransitionTime, Humanoid)
 - pose = 'FreeFall'
 - pose = 'FallingDown'
 - pose = 'Seated'
 - pose = 'PlatformStanding'
 - if speed>0 then
 - else
 - end
 - for _, kid in ipairs(Figure:GetChildren()) do
 - end
 - end
 - function getToolAnim(tool)
 - if c.Name 'toolanim' and c.className 'StringValue' then
 - end
 - return nil
 - playToolAnimation('toolnone', toolTransitionTime, Humanoid)
 - end
 - if (toolAnim 'Slash') then
 - return
 - playToolAnimation('toollunge', 0, Humanoid)
 - end
 - RightShoulder.MaxVelocity = 0.15
 - RightShoulder:SetDesiredAngle(3.14 /2)
 - RightHip:SetDesiredAngle(3.14 /2)
 - end
 - local lastTick = 0
 - function move(time)
 - local frequency = 1
 - lastTick = time
 - local climbFudge = 0
 - jumpAnimTime = jumpAnimTime - deltaTime
 - if (pose 'FreeFall' and jumpAnimTime <= 0) then
 - playAnimation('fall', fallTransitionTime, Humanoid)
 - playAnimation('sit', 0.5, Humanoid)
 - elseif (pose 'Running') then
 - elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
 - stopAllAnimations()
 - frequency = 1
 - end
 - if (setAngles) then
 - desiredAngle = amplitude * math.sin(time * frequency)
 - RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
 - LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
 - LeftHip:SetDesiredAngle(-desiredAngle)
 - local tool = getTool()
 - toolAnim = animStringValueObject.Value
 - animStringValueObject.Parent = nil
 - end
 - if time > toolAnimTime then
 - toolAnim = 'None'
 - else
 - toolAnim = 'None'
 - toolAnimTime = 0
 - end
 - -- connect events
 - Humanoid.Running:connect(onRunning)
 - Humanoid.Climbing:connect(onClimbing)
 - Humanoid.FreeFalling:connect(onFreeFall)
 - Humanoid.Seated:connect(onSeated)
 - Humanoid.PlatformStanding:connect(onPlatformStanding)
 - game.Players.LocalPlayer.Chatted:connect(function(msg)
 - if msg '/e dance' then
 - elseif (string.sub(msg, 1, 3) '/e ') then
 - elseif (string.sub(msg, 1, 7) '/emote ') then
 - end
 - if (pose 'Standing' and emoteNames[emote] ~= nil) then
 - end
 - end)
 - playAnimation('idle', 0.1, Humanoid)
 - local _, time = wait(0.1)
 - end