Nov 4th, 2011
Never
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How To Get Free Models In Roblox
- --New version coming soon... will dump Roblox memory to file, and parse it to create a .rbxlx (you can't get localscript or script source anymore since Roblox only sends bytecode to your client! Also can't get anything in ServerStorage, so works best on script-less places)
- How to use...
- You will need to know the terrain/plugin explioit. (Any other explioit can work, try it out!)
- Now go into the game you want to save (With the explioit).
- Close any other ROBLOX windows, then close the ROBLOX window with the game you want to save.
- Open Roblox Studio (You may have to wait a long time), then press 'New', now type this in the Command Bar:
- settings()['Place Save Script Data'].Parent = workspace
- --]]
- if settings():FindFirstChild('Place Save Script Data')thenerror('This script has launched too many times.')end
- repeat wait()until game:FindFirstChild('NetworkCilent')
- mamodel = Instance.new('Model',setting)
- plmodel = Instance.new('Model',mamodel)
- sgmodel = Instance.new('Model',mamodel)
- demodel = Instance.new('Model',mamodel)
- --[[ --Work in progress...
- amextra = Instance.new('Color3Value',maextra)
- cbextra = Instance.new('Color3Value',maextra)
- scextra = Instance.new('Color3Value',maextra)
- tmextra = Instance.new('StringValue',maextra)
- dsextra = Instance.new('IntValue',maextra)
- --]]
- wsmodel.Name ='Workspace'
- limodel.Name ='Lighting'
- spmodel.Name ='StarterPack'
- ssmodel.Name ='SoundService'
- maextra.Name = 'Extras'
- brextra.Name = 'Lighting.Brightness'
- ctextra.Name = 'Lighting.ColorShift_Top'
- glextra.Name = 'Lighting.GeographicLatitude'
- dfextra.Name = 'SoundService.DistanceFactor'
- rsextra.Name = 'SoundService.RolloffScale'
- wsre = workspace
- lire = game:GetService('Lighting')
- spre = game:GetService('StarterPack')
- ssre = game:GetService('SoundService')
- wsgc = wsre:GetChildren()
- ligc = lire:GetChildren()
- spgc = spre:GetChildren()
- ssgc = ssre:GetChildren()
- for i, v inpairs(wsgc)do
- ifnot(v:IsA('Terrain')or plre:GetPlayerFromCharacter(v))then
- end
- ifnot(v:IsA('Player'))then
- end
- pcall(function() v:Clone().Parent = limodel end)
- pcall(function() v:Clone().Parent = sgmodel end)
- pcall(function() v:Clone().Parent = spmodel end)
- --pcall(function() v:Clone().Parent = demodel end)
- ifnot(v:IsA('StockSound'))then
- end
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How To Get Free Models Roblox
Nov 4th, 2011
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- --New version coming soon... will dump Roblox memory to file, and parse it to create a .rbxlx (you can't get localscript or script source anymore since Roblox only sends bytecode to your client! Also can't get anything in ServerStorage, so works best on script-less places)
- How to use...
- You will need to know the terrain/plugin explioit. (Any other explioit can work, try it out!)
- Now go into the game you want to save (With the explioit).
- Close any other ROBLOX windows, then close the ROBLOX window with the game you want to save.
- Open Roblox Studio (You may have to wait a long time), then press 'New', now type this in the Command Bar:
- settings()['Place Save Script Data'].Parent = workspace
- --]]
- if settings():FindFirstChild('Place Save Script Data')thenerror('This script has launched too many times.')end
- repeat wait()until game:FindFirstChild('NetworkCilent')
- mamodel = Instance.new('Model',setting)
- plmodel = Instance.new('Model',mamodel)
- sgmodel = Instance.new('Model',mamodel)
- demodel = Instance.new('Model',mamodel)
- --[[ --Work in progress...
- amextra = Instance.new('Color3Value',maextra)
- cbextra = Instance.new('Color3Value',maextra)
- scextra = Instance.new('Color3Value',maextra)
- tmextra = Instance.new('StringValue',maextra)
- dsextra = Instance.new('IntValue',maextra)
- --]]
- wsmodel.Name ='Workspace'
- limodel.Name ='Lighting'
- spmodel.Name ='StarterPack'
- ssmodel.Name ='SoundService'
- maextra.Name = 'Extras'
- brextra.Name = 'Lighting.Brightness'
- ctextra.Name = 'Lighting.ColorShift_Top'
- glextra.Name = 'Lighting.GeographicLatitude'
- dfextra.Name = 'SoundService.DistanceFactor'
- rsextra.Name = 'SoundService.RolloffScale'
- wsre = workspace
- lire = game:GetService('Lighting')
- spre = game:GetService('StarterPack')
- ssre = game:GetService('SoundService')
- wsgc = wsre:GetChildren()
- ligc = lire:GetChildren()
- spgc = spre:GetChildren()
- ssgc = ssre:GetChildren()
- for i, v inpairs(wsgc)do
- ifnot(v:IsA('Terrain')or plre:GetPlayerFromCharacter(v))then
- end
- ifnot(v:IsA('Player'))then
- end
- pcall(function() v:Clone().Parent = limodel end)
- pcall(function() v:Clone().Parent = sgmodel end)
- pcall(function() v:Clone().Parent = spmodel end)
- --pcall(function() v:Clone().Parent = demodel end)
- ifnot(v:IsA('StockSound'))then
- end
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