Videos Matching New North Pole World In Roblox Treasure Hunt Whats the deepest hole we can possibly dig. Black hole makes deepest hole in roblox treasure hunt simulator, So firstly im gunna start by saying dam roblox treasure hunt simulator update this is a decent simulator game. Treasure hunt roblox pokemon rpg games simulator roblox. Treasure Hunt Simulator never explains why there’s so much gold buried on its tropical beach, but there’s a reason the developer, HenryDev, didn’t call it “Figure Out Why This Treasure is Here Simulator.”When life gives you lemons, you make lemonade; when life gives you dozens of trunks stuffed with doubloons, you grab a shovel. Basically, until they develop Buttery Garlic Knot.
Jun 3rd, 2019
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- --If you read this and you can help me fix my synapse discord joiner that would be great DM me disc please
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- local GUI = Instance.new('ScreenGui')
- local Name = Instance.new('TextLabel')
- local InstaKill = Instance.new('Frame')
- local Info = Instance.new('TextLabel')
- local Monsters = Instance.new('TextButton')
- local AutoAttack = Instance.new('Frame')
- local Info_2 = Instance.new('TextLabel')
- local Monsters_2 = Instance.new('TextButton')
- local GodMode = Instance.new('Frame')
- local TpAll = Instance.new('Frame')
- --Properties
- repeat wait() until game.Players.LocalPlayer ~= nil
- GUI.Parent = game.CoreGui
- Main.Parent = GUI
- Main.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Main.BorderColor3 = Color3.new(0.27451, 0.27451, 0.27451)
- Main.Position = UDim2.new(0, 10, 0.5, -100)
- Name.Parent = Main
- Name.BackgroundTransparency = 0.80000001192093
- Name.Size = UDim2.new(1, 0, 0, 40)
- Name.Text = 'Treasure Killer'
- Name.TextSize = 24
- Name.TextStrokeColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- Name2.Parent = Name
- Name2.BackgroundTransparency = 0.89999997615814
- Name2.Position = UDim2.new(0, 0, 1, 0)
- Name2.Font = Enum.Font.Antique
- Name2.TextColor3 = Color3.new(1, 1, 1)
- Name2.TextSize = 24
- Name2.TextStrokeColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- Name2.TextWrapped = true
- InstaKill.Name = 'InstaKill'
- InstaKill.BackgroundColor3 = Color3.new(1, 1, 1)
- InstaKill.BackgroundTransparency = 0.89999997615814
- InstaKill.Size = UDim2.new(1, 0, 0, 30)
- Button.Name = 'Button'
- Button.BackgroundColor3 = Color3.new(1, 1, 1)
- Button.BorderSizePixel = 0
- Button.Font = Enum.Font.Antique
- Button.TextColor3 = Color3.new(0, 0, 0)
- Info.Parent = InstaKill
- Info.BackgroundTransparency = 1
- Info.Size = UDim2.new(0.25, 0, 1, 0)
- Info.Text = '>'
- Info.TextSize = 28
- Options.Name = 'Options'
- Options.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Options.Position = UDim2.new(1, 1, 0, 0)
- Options.Visible = false
- Monsters.Name = 'Monsters'
- Monsters.BackgroundColor3 = Color3.new(1, 1, 1)
- Monsters.BorderSizePixel = 0
- Monsters.Font = Enum.Font.Antique
- Monsters.TextColor3 = Color3.new(0, 0, 0)
- Boss.Parent = Options
- Boss.BackgroundTransparency = 1
- Boss.Position = UDim2.new(0, 0, 0, 33)
- Boss.Font = Enum.Font.Antique
- Boss.TextColor3 = Color3.new(0, 0, 0)
- AutoAttack.Parent = Main
- AutoAttack.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoAttack.BackgroundTransparency = 0.89999997615814
- AutoAttack.Size = UDim2.new(1, 0, 0, 30)
- Button_2.Name = 'Button'
- Button_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Button_2.BorderSizePixel = 0
- Button_2.Font = Enum.Font.Antique
- Button_2.TextColor3 = Color3.new(0, 0, 0)
- Info_2.Parent = AutoAttack
- Info_2.BackgroundTransparency = 1
- Info_2.Size = UDim2.new(0.25, 0, 1, 0)
- Info_2.Text = '>'
- Info_2.TextSize = 28
- Options_2.Name = 'Options'
- Options_2.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Options_2.Position = UDim2.new(1, 1, 0, 0)
- Options_2.Visible = false
- Monsters_2.Name = 'Monsters'
- Monsters_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Monsters_2.BorderSizePixel = 0
- Monsters_2.Font = Enum.Font.Antique
- Monsters_2.TextColor3 = Color3.new(0, 0, 0)
- Boss_2.Parent = Options_2
- Boss_2.BackgroundTransparency = 1
- Boss_2.Position = UDim2.new(0, 0, 0, 33)
- Boss_2.Font = Enum.Font.Antique
- Boss_2.TextColor3 = Color3.new(0, 0, 0)
- GodMode.Parent = Main
- GodMode.BackgroundTransparency = 0.89999997615814
- GodMode.Size = UDim2.new(1, 0, 0, 30)
- Button_3.Name = 'Button'
- Button_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Button_3.BorderSizePixel = 0
- Button_3.Font = Enum.Font.Antique
- Button_3.TextColor3 = Color3.new(0, 0, 0)
- TpAll.Parent = Main
- TpAll.BackgroundTransparency = 0.89999997615814
- TpAll.Size = UDim2.new(1, 0, 0, 30)
- Button_4.Name = 'Button'
- Button_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Button_4.BorderSizePixel = 0
- Button_4.Font = Enum.Font.Antique
- Button_4.TextColor3 = Color3.new(0, 0, 0)
- local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local TweenService = game:GetService('TweenService')
- local function Clicked(obj)
- TweenService:Create(obj, tweenInfo, {BackgroundTransparency = 0.8}):Play()
- if obj.BackgroundTransparency >= 0.8 and obj.BackgroundTransparency <= 0.81 then
- TweenService:Create(obj, tweenInfo, {BackgroundTransparency = 1}):Play()
- end
- --Code for InstaKill
- Options.Visible = not Options.Visible
- local InstaKill_Ops = {}
- InstaKill_Ops[v.Name] = false
- Clicked(v)
- InstaKill_Ops[v.Name] = not InstaKill_Ops[v.Name]
- if Button.BackgroundTransparency > 0.9 then
- end
- local count = 0
- for i,v in pairs(InstaKill_Ops) do if v false then count = count + 1 end end
- Clicked(Button)
- end
- end
- --Code for AutoAttack
- Options_2.Visible = not Options_2.Visible
- local AutoAttack_Ops = {}
- AutoAttack_Ops[v.Name] = false
- AutoAttack_Ops[v.Name] = not AutoAttack_Ops[v.Name]
- if AutoAttack_Ops[v.Name] true then
- Clicked(Button_2)
- else
- for i,v in pairs(AutoAttack_Ops) do if v false then count = count + 1 end end
- Clicked(Button_2)
- end
- end
- --Code for Godmode
- Button_3.MouseButton1Down:Connect(function()
- Clicked(Button_3)
- setreadonly(meta,false)
- meta.__namecall = function(...)
- local args = {...}
- if args[#args] 'Fire' then
- if tostring(args[1]) 'TargetPlayer' then go = false end
- if tostring(args[1]) 'MonsterAttack' then go = false end
- if tostring(args[1]) 'MonsterTarget' then go = false end
- if go true then
- else
- end
- return oldmeta.__namecall(...)
- end
- --Code for TpAll
- for i,v in pairs(workspace.DungeonFolder:GetChildren()) do
- game.Players.LocalPlayer.SimulationRadius=10000000
- if v:FindFirstChildOfClass('Humanoid') then
- v.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,2,0)
- end
- end
- spawn(function()
- game.Players.LocalPlayer.SimulationRadius= 10000000
- for i,v in pairs(workspace.DungeonFolder:GetChildren()) do
- if InstaKill_Ops['Monsters'] true and v.Name ~= 'BossRoom' then
- for i,v in pairs(v.Monsters:GetChildren()) do
- if v.Name ~= 'Hippo' and v.Name ~= 'Blaze' and v:FindFirstChildOfClass('Humanoid') then
- end
- end
- if InstaKill_Ops['Boss'] true and v.Name 'BossRoom' then
- for i,v in pairs(v.Monsters:GetChildren()) do
- v:FindFirstChildOfClass('Humanoid').Health = 0
- end
- end
- if workspace.DungeonFolder:FindFirstChild('BossRoom') ~= nil and workspace.DungeonFolder:FindFirstChild('BossRoom'):FindFirstChild('Monsters') and #workspace.DungeonFolder:FindFirstChild('BossRoom'):FindFirstChild('Monsters'):GetChildren() 0 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.DungeonFolder.EndRoom.Finish.CFrame
- end
- spawn(function()
- if AutoAttack_Ops.Monsters true then
- game.ReplicatedStorage.Remotes.Attack:FireServer()
- if AutoAttack_Ops.Boss true then
- game.ReplicatedStorage.Remotes.Ability:FireServer()
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Velocity = Vector3.new(0,0,0)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(obj) --Added by default cause fuck its annoying
- obj:Destroy()
- end
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